What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways: As for me, I'm Greg Livingston, but I go by Golem. I organize things around here.

Pages tagged level design

Podcasts

Episode 22: Health and Points
Apr 11, 2014
We review the way that health gives structure to gameplay segments and the role of points. Included is an interview with Ben Ruiz and his thoughts on health, points, and mechanics in brawlers.
Episode 29: Sound Level Design
Sep 10, 2014
Soundvoyager largely relies on sound to convey its level design. How does it achieve variety and pacing through levels conveyed by sound?
Episode 53: Stage Identity via Enemy Identity
Nov 26, 2015
Enemy design in Metal Black dictates how each stage plays.
Level Design Discussion
Dec 17, 2015
This discussion of Super Mario Land 2 covers four unique approaches to level design.
Random Design
Feb 11, 2016
What level design does 20XX construct using its procedural generation?